
The subject must be willing to end his life, his heart will slowly cease to beat and death becomes an eternal sleep. The vampire places his hand over the subject's heart and spends a blood point. In modern night, the Salubri antitribu use this power frequently, as many nihilistic and desperate individuals seek any escape they can from the bleakness of the Final Nights. The "Death Angels" were seen as truly divine entities by those who sought their solace. If a person truly wished to die, these Salubri would bestow the gift of death. An ancient tale refers to two Salubri who prowled the streets of the Second City, granting merciful release to those who suffered and rotted in the streets. The watch referred to in this power's name is the death watch. Costs one blood point to activate and each blood point spent reduces the victim's dice pools by two. The effects diminish rapidly after the antitribu's hand is removed. The Salubri antitribu use this power to extract information from their enemies, and also to cause additional pain to those who have hunted and persecuted them before delivering true Final Death. This power causes no actual damage to the subject though prolonged exposure to this unnatural pain sometimes leaves victims traumatized. The vampire touchs the subject, shocking her with a searing pain. Cainites are unaffected by this power-their corpselike bodies are too tied to death. The subject will sleep peacefully and does not suffer nightmares or the effects of any derangement. To put a mortal to sleep, the same system applies. Cost one bloodpoint and be reapplied once the first one expires, at the cost of another blood point. This power allows the subject to enjoy all wound penalties for one turn per success. This power can not be used to block the Cainite's own pain. This power may be used to block a voluntary subject's pain from wounds or disease, or to put a mortal to sleep. The antitribu can use this power on herself if if she has injuries but somehow has forgotten how they were received. Four successes reveal any diseases in the subject's bloodstream. Three successes tell how full the subject's blood pool is. Two successes reveal how much damage the subject has suffered. One successful attempt identifies the subject as vampire, ghoul, or other creature. It can also aid in medical diagnosis and feeding, as it can reveal infections and diseases. This can be used to determine how much damage a person can withstand before death. The vampire can feel the flow of a subject's life force after touching him.

The third eye appears at the time the second level of Valeren is mastered. While the mainstream Salubri practice a healing discipline, the antitribu instead follow the warrior's path.
